Files
PlanetFleet/gameObjectFrameController.h
T

47 lines
1.6 KiB
C++

#ifndef GAME_OBJECT_FRAME_CONTROLLER_H
#define GAME_OBJECT_FRAME_CONTROLLER_H
#include <vector>
#include <string>
#include <vector.h>
#include <quaternion.h>
#include "gameObjectFrame.h"
namespace vb01{
class Model;
}
namespace battleship{
class GameObjectFrameController{
public:
static GameObjectFrameController* getSingleton();
void update();
void removeGameObjectFrame(int);
void removeGameObjectFrames();
void rotateGameObjectFrames(float);
inline int getNumGameObjectFrames(){return gameObjectFrames.size();}
inline void addGameObjectFrame(GameObjectFrame u){gameObjectFrames.push_back(u);}
inline GameObjectFrame& getGameObjectFrame(int i){return gameObjectFrames[i];}
inline bool isPlacingFrames(){return placingStructures;}
inline void setPlacingFrames(bool ps){placingStructures = ps;}
inline bool isPaintSelecting(){return paintSelecting;}
inline void setPaintSelecting(bool ps){paintSelecting = ps;}
inline bool isRotatingFrames(){return rotatingStructure;}
inline void setRotatingFrames(bool rs){rotatingStructure = rs;}
inline void setPaintSelectRowStart(vb01::Vector3 st){paintSelectRowStart = st;}
private:
GameObjectFrameController(){}
void paintSelect(vb01::Vector3, float, float);
void placeGameObjectFrame(int, vb01::Vector3, float, float);
void snapToObj(GameObjectFrame&, GameObject::Type, int, float);
std::vector<GameObjectFrame> gameObjectFrames;
vb01::Vector3 paintSelectRowStart, rowDir;
bool placingStructures = false, paintSelecting = false, rotatingStructure = false;
};
}
#endif