Files
PlanetFleet/consoleCommand.cpp
T

74 lines
2.1 KiB
C++
Executable File

#include <sstream>
#include <string>
#include <cmath>
#include <vector.h>
#include <solUtil.h>
#include <stateManager.h>
#include "consoleCommand.h"
#include "inGameAppState.h"
#include "player.h"
#include "unitFactory.h"
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
namespace battleship{
void ConsoleCommand::execute(string commandStr) {
vector<string> fullCommand;
parse(commandStr, fullCommand);
if (fullCommand[0] == "add-unit") {
validateAddUnitArguments(fullCommand);
Vector3 pos = Vector3::VEC_ZERO;
Quaternion rot = Quaternion::QUAT_W;
if(fullCommand.size() == 6)
pos = Vector3(atof(fullCommand[3].c_str()), atof(fullCommand[4].c_str()), atof(fullCommand[5].c_str()));
executeAddUnit(atoi(fullCommand[1].c_str()), atoi(fullCommand[2].c_str()), pos, rot);
}
}
void ConsoleCommand::parse(string commandStr, vector<string> &fullCommand){
vector<int> spaceIds;
for(int i = 0; i < commandStr.length(); i++)
if(commandStr[i] == ' ')
spaceIds.push_back(i);
fullCommand.push_back(commandStr.substr(0, spaceIds[0]));
for(int i = 0; i < spaceIds.size(); i++){
bool lastSpace = (i == spaceIds.size() - 1);
string argument = commandStr.substr(spaceIds[i] + 1, lastSpace ? string::npos : spaceIds[i + 1] - spaceIds[i] - 1);
fullCommand.push_back(argument);
}
}
//TODO implement rotation argument
void ConsoleCommand::validateAddUnitArguments(vector<string> &fullCommand){
//addUnit <playerId> <unitId> [<posX> <posY> <posZ> ]
if(fullCommand.size() != 3 || fullCommand.size() != 6)
return;
int playerId = atoi(fullCommand[1].c_str());
if(playerId != 0 && playerId != 1)
return;
int unitId = atoi(fullCommand[2].c_str());
if(!(0 <= unitId && unitId <= (int)generateView()["numUnits"]))
return;
}
void ConsoleCommand::executeAddUnit(int playerId, int unitId, Vector3 pos, Quaternion rot) {
Player* player = Map::getSingleton()->getPlayer(playerId);
player->addUnit(UnitFactory::createUnit(player, unitId, pos, rot));
}
}