Files
PlanetFleet/map.h
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00

27 lines
597 B
C++
Executable File

#pragma once
#ifndef MAP_H
#define MAP_H
#include <irrlicht.h>
namespace game{
namespace content{
class Map {
public:
Map();
~Map();
void update();
void load();
void unload();
inline irr::core::vector2d<irr::s32> getSize(){return size;}
private:
irr::core::vector2d<irr::s32> size;
irr::scene::ILightSceneNode *sunLight;
irr::scene::IAnimatedMesh *waterMesh;
irr::scene::ISceneNode *waterNode;
};
}
}
#endif