Files
PlanetFleet/depthCharge.h
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00

22 lines
530 B
C++
Executable File

#pragma once
#ifndef DEPTH_CHARGE_H
#define DEPTH_CHARGE_H
#include "projectile.h"
namespace game{
namespace content{
class DepthCharge : public Projectile {
public:
DepthCharge(Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
void update();
private:
s64 initTime;
void explode(irr::scene::ISceneNode*);
void checkForCollision();
};
}
}
#endif