Files
PlanetFleet/Map.h
2021-10-19 20:15:01 +03:00

29 lines
674 B
C++
Executable File

#pragma once
#ifndef MAP_H
#define MAP_H
#include<irrlicht.h>
#include"GameManager.h"
namespace game{
namespace content{
class Map {
public:
Map(core::GameManager*);
~Map();
void update();
void load();
void unload();
inline irr::core::vector2d<s32> getSize(){return size;}
private:
core::GameManager *gameManager;
irr::core::vector2d<s32> size;
irr::scene::ILightSceneNode *sunLight;
irr::scene::IAnimatedMesh *waterMesh;
irr::scene::ISceneNode *waterNode;
};
}
}
#endif