Files
PlanetFleet/Explosion.h
2021-10-19 20:15:01 +03:00

19 lines
427 B
C++

#pragma once
#ifndef EXPLOSION_H
#define EXPLOSION_H
#include<irrlicht.h>
namespace game{
namespace core{
class InGameAppState;
}
namespace content{
void detonate(core::InGameAppState*,irr::core::vector3df,irr::core::vector3df);
void detonateDepthCharge(core::InGameAppState*,irr::core::vector3df);
void detonateTorpedo(core::InGameAppState*,irr::core::vector3df);
}
}
#endif