Files
PlanetFleet/DestroyerData.h
2021-10-19 20:15:01 +03:00

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478 B
C++
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#pragma once
#ifndef DESTROYER_DATA_H
#define DESTROYER_DATA_H
#include"VesselData.h"
namespace game
{
namespace content{
namespace unitData {
const int rateOfDrops[numberOfUnits]{0, 0, 500, 500};
const int reloadRate[numberOfUnits]{0, 0, 2000, 2000};
const int maxDepthCharges[numberOfUnits]{0, 0, 15, 15};
const float maxDepthChargeDropRange[numberOfUnits]{0, 0, 3, 3};
}
}
}
#endif