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22 lines
549 B
C++
Executable File
22 lines
549 B
C++
Executable File
#pragma once
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#ifndef DEPTH_CHARGE_H
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#define DEPTH_CHARGE_H
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#include"Projectile.h"
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namespace game{
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namespace content{
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class DepthCharge : public Projectile {
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public:
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DepthCharge(core::GameManager*, Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
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void update();
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private:
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s64 initTime;
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void explode(irr::scene::ISceneNode*);
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void checkForCollision();
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};
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}
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}
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#endif
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