Files
PlanetFleet/DepthCharge.h
2021-10-19 20:15:01 +03:00

22 lines
549 B
C++
Executable File

#pragma once
#ifndef DEPTH_CHARGE_H
#define DEPTH_CHARGE_H
#include"Projectile.h"
namespace game{
namespace content{
class DepthCharge : public Projectile {
public:
DepthCharge(core::GameManager*, Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
void update();
private:
s64 initTime;
void explode(irr::scene::ISceneNode*);
void checkForCollision();
};
}
}
#endif