Files
PlanetFleet/pointDefense.cpp

18 lines
413 B
C++

#include "pointDefense.h"
#include <string>
namespace battleship{
using namespace vb01;
using namespace std;
using namespace gameBase;
PointDefense::PointDefense(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus, Unit::State state) : Structure(player, id, pos, rot, buildStatus, state){}
void PointDefense::attack(Order order){
if(!isComplete()) return;
Unit::attack(order);
}
}