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24 lines
596 B
C++
24 lines
596 B
C++
#ifndef GAME_OBJECT_FACTORY_H
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#define GAME_OBJECT_FACTORY_H
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#include <vector.h>
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#include <quaternion.h>
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namespace battleship{
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class Unit;
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class Projectile;
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class ResourceDeposit;
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class Player;
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class GameObjectFactory{
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public:
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enum GameObjectType{UNIT, PROJECTILE, RESOURCE_DEPOSIT};
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static Unit* createUnit(Player*, int, vb01::Vector3, vb01::Quaternion, int = 0);
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static Projectile* createProjectile(Unit*, int, vb01::Vector3, vb01::Quaternion);
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static ResourceDeposit* createResourceDeposit(Player*, int, vb01::Vector3, vb01::Quaternion, int = 0);
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private:
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};
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}
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#endif
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