Files
PlanetFleet/activeStateBackButton.cpp
2025-04-17 20:15:26 +03:00

22 lines
661 B
C++

#include "activeStateBackButton.h"
#include "activeGameState.h"
#include "gameManager.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace gameBase;
ActiveStateBackButton::ActiveStateBackButton(Vector3 pos, Vector2 size, string name) : BackButton(pos, size, name, "activeGameState.lua"){}
void ActiveStateBackButton::onClick(){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
activeState->setTradingScreen(false);
BackButton::onClick();
}
}