Files
2024-01-26 15:12:14 +02:00

29 lines
876 B
Lua

ProjectileId = {CRUISE_MISSILE = 0, TORPEDO = 1}
ProjectileClass = {CRUISE_MISSILE = 0, TORPEDO = 1}
projectiles = {
{
projectileClass = ProjectileClass.CRUISE_MISSILE,
size = {x = 1.2, y = 2.7, z = .54},
speed = .5,
rotAngle = .1,
explosion = {damage = 100, radius = 20, sfx = PATH .. 'Sounds/SFX/Explosions/explosion02.ogg'},
directHitDamage = 450,
rayLength = 1.25,
name = "Cruise missile",
basePath = PATH .. "Models/GameObjects/Projectiles/Missiles/",
meshPath = "cruiseMissile.xml",
},
{
projectileClass = ProjectileClass.TORPEDO,
size = {x = .2, y = 1.6, z = .2},
speed = .06,
explosion = {damage = 20, radius = 3, sfx = PATH .. 'Sounds/Units/Submarines/torpedo.ogg'},
directHitDamage = 450,
rayLength = .75,
name = "Torpedo",
basePath = PATH .. "Models/GameObjects/Projectiles/Torpedos/",
meshPath = "torpedo.xml",
}
}