projectiles = { numberOfTypesOfWeapons = 2, g = 2.2, speed = { { {10,10,10,10,10,10,10,10,10,10,10} }, { {10,10,10,10,10,10,10,10,10,10,10} }, { {10, 10, 10, 10} }, { {10, 10, 10, 10} }, { {5,5} }, { {7,7,7,7,7} }, {}, {}, {.05}, { {.1, .1}, {.1, .1} } }, length = { { {1,1,1,1,1,1,1,1,1,1,1,1,1} }, { {1,1,1,1,1,1,1,1,1,1,1,1,1} }, { {1,1,1,1} }, { {1,1,1,1} }, { {1,1} }, { {1,1,1,1,1} }, {}, {}, { {.5} }, { {1,1}, {1,1} }, {} }, scale = { { {1, 1, 1, .5, .5, .5, .5, .5, .5, .5, .5, .5, .5} }, { {1, 1, 1, .23, .23, .23, .23, .23, .23, .23, .23, .23, .23} }, { {.45, .45, .45, .45} }, { {.5, .5, .5, .5} }, { {.95, .95} }, { {.6, .6, .6, .6, .6} } }, pos = { { { {x = 0, y = 0, z = 1.05}, {x = 0, y = 0, z = 1.05}, {x = 0, y = 0, z = 1.05}, {x = 0, y = 0, z = 1.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5}, {x = 0, y = 0, z = 2.5} } }, { { {x = 0, y = 0, z = 0.79254}, {x = 0, y = 0, z = 0.79254}, {x = 0, y = 0, z = 0.79254}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723}, {x = 0, y = 0, z = 0.17723} } }, { { {x = 0, y = 0, z = -0.36178}, {x = 0, y = 0, z = -0.36178}, {x = 0, y = 0, z = -0.36178}, {x = 0, y = 0, z = -0.36178} }, {x = 0, y = -3, z = 0} }, { { {x = 0, y = 0, z = -0.30074}, {x = 0, y = 0, z = -0.30074}, {x = 0, y = 0, z = -0.30074}, {x = 0, y = 0, z = -0.30074} }, {x = 0, y = -2, z = 0} }, { { {x = 0, y = 0, z = -0.62118}, {x = 0, y = 0, z = -0.62118} }, { {x = 0.24482, y = 1.14985, z = 1.32775}, {x = 0.24482, y = 1.14985, z = 1.62698}, {x = 0.24482, y = 1.14985, z = 1.88017}, {x = -0.24482, y = 1.14985, z = 1.32775}, {x = -0.24482, y = 1.14985, z = 1.62698}, {x = -0.24482, y = 1.14985, z = 1.88017} } }, { { {x = 0, y = 0, z = -0.59117}, {x = 0, y = 0, z = -0.59117}, {x = 0, y = 0, z = -0.59117}, {x = 0, y = 0, z = -0.59117}, {x = 0, y = 0, z = -0.59117} }, {{x = 0.17192, y = 0.57858, z = 0.64471}, {x = -0.17192, y = 0.57858, z = 0.64471}} }, {}, {}, { {x = 0, y =-.3, z =-1.5} }, { { {x = -.25, y =0, z =0}, {x = .25, y =0, z =0} }, { {x = -.25, y =0, z =0}, {x = .25, y =0, z =0} } }, {} }, damage = { { {50, 50, 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10} }, { {50, 50, 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10} }, { {50,50,50,50}, {50} }, { {50,50,50,50}, {50} }, { {10,10}, {} }, { {10,10,10,10,10}, {} }, {}, {}, { {} }, { {50,50}, {50,50} }, {} }, projectileName = { {"shell"}, {"shell"}, {"shell"}, {"shell"}, {"shell","guidedMissile"}, {"shell","guidedMissile"}, {""}, {""}, {"torpedo"}, {"missile","missile"}, }, meshPath = { {PATH .. "Models/Shell/shell.x"}, {PATH .. "Models/Shell/shell.x"}, {PATH .. "Models/Shell/shell.x", PATH .. "Models/Depth charge/depthCharge.x"}, {PATH .. "Models/Shell/shell.x", PATH .. "Models/Depth charge/depthCharge.x"}, {PATH .. "Models/Shell/shell.x", PATH .. "Models/Guided missile/guidedMissile.x"}, {PATH .. "Models/Shell/shell.x", PATH .. "Models/Guided missile/guidedMissile.x"}, {}, {}, {PATH .. "Models/Torpedo/torpedo.x"}, {PATH .. "Models/Jets/aam.x", PATH .. "Models/Jets/awm.x"} }, diffuseMapTextPath = { {}, {}, {}, {}, {}, {}, {}, {}, {} } }