#include "freezer.h" namespace battleship{ using namespace vb01; //TODO rename the class to a more generic name Freezer::Freezer(Player *player, int id, Vector3 pos, Quaternion rot, Unit::State state) : Vehicle(player, id, pos, rot, state){} void Freezer::attack(Order order){ Vehicle::attack(order); Unit *target = order.targets[0].unit; if(target && target->getFreezeStatus() == 100) removeOrder(0); } }