#include "resourceDeposit.h" namespace battleship{ using namespace vb01; ResourceDeposit::ResourceDeposit(Player *player, int id, Vector3 pos, Quaternion rot, int ia) : GameObject(GameObject::Type::RESOURCE_DEPOSIT, id, player, pos, rot), initAmmount(ia), ammount(ia) { initProperties(); initModel(); initHitbox(); placeAt(pos); orientAt(rot); } ResourceDeposit::~ResourceDeposit(){ destroyHitbox(); destroyModel(); } void ResourceDeposit::reinit(){ destroyHitbox(); destroyModel(); initProperties(); initModel(); initHitbox(); GameObject::reinit(); } }