#include "backButton.h" #include "gameManager.h" #include "concreteGuiManager.h" namespace battleship{ using namespace std; using namespace vb01; using namespace vb01Gui; BackButton::BackButton(Vector3 pos, Vector2 size, string name, string scr) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true), screen(scr){} void BackButton::onClick() { ConcreteGuiManager::getSingleton()->readLuaScreenScript(screen); } }