#include "game.h" #include "player.h" #include "projectile.h" #include namespace battleship{ using namespace vb01; static Game *game = nullptr; Game* Game::getSingleton(){ if(!game) game = new Game(); return game; } void Game::update(){ for(Player *p : players) p->update(); for(Projectile *proj : projectiles) proj->update(); for(int i = 0; i < fx.size(); i++) if(getTime() - fx[i].initTime > fx[i].time) removeFx(i); } void Game::removeFx(int id){ const sf::SoundBuffer *buffer = fx[id].sfx->getBuffer(); fx[id].sfx->stop(); delete fx[id].sfx; delete buffer; if(fx[id].peNode){ Root::getSingleton()->getRootNode()->dettachChild(fx[id].peNode); delete fx[id].peNode; } fx.erase(fx.begin() + id); } void Game::togglePause(){ } }