#include "activeStateButton.h" #include "gameManager.h" #include "activeGameState.h" #include namespace battleship{ using namespace std; using namespace vb01; using namespace gameBase; ActiveStateButton::ActiveStateButton(Vector2 pos, Vector2 size, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath){ StateManager *stateManager = GameManager::getSingleton()->getStateManager(); ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE); if(activeState) activeState->addButton(this); } void ActiveStateButton::onClick(){ } }