#include "util.h" #include "gameManager.h" #include "guiAppState.h" #include "concreteGuiManager.h" #include #include using namespace battleship; using namespace vb01; int main() { GameManager *gm = GameManager::getSingleton(); gm->start(); gm->getStateManager()->attachAppState(new GuiAppState()); AssetManager::getSingleton()->load(gm->getPath() + "Fonts/batang.ttf"); ConcreteGuiManager::getSingleton()->readLuaScreenScript("mainMenu.lua"); while(true){ gm->update(); } return 0; }