#include #include "map.h" #include "gameManager.h" #include "defConfigs.h" using namespace game::core; using namespace std; using namespace vb01; namespace game{ namespace content{ Map::Map() { size = Vector2(50, 50); } Map::~Map() { } void Map::update() { } void Map::load() { string path[]{ PATH + "Textures/down.jpg", PATH + "Textures/left.jpg", PATH + "Textures/right.jpg", PATH + "Textures/front.jpg", PATH + "Textures/back.jpg" }; Root::getSingleton()->createSkybox(path); /* waterMesh = smgr->addHillPlaneMesh("", dimension2d(1, 1), dimension2d(30, 30), 0, .1, dimension2d(2., 2.), dimension2d(10, 10)); waterNode = smgr->addWaterSurfaceSceneNode(waterMesh, .1, 900, 3); waterNode->setPosition(vector3df(0, 0, 0)); waterNode->setMaterialTexture(0, driver->getTexture(PATH + "Textures/water-texture.png")); waterNode->setMaterialFlag(EMF_LIGHTING, true); waterNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL); */ } void Map::unload() {} } }