#include #include #include "gameManager.h" #include "guiAppState.h" #include "stateManager.h" #include "eventListener.h" using namespace std; using namespace game::gui; using namespace vb01; namespace game{ namespace core{ GameManager *gameManager = nullptr; GameManager* GameManager::getSingleton(){ if(!gameManager) gameManager = new GameManager(); return gameManager; } GameManager::GameManager() { Root *root = Root::getSingleton(); root->start(800, 600, "Battleship", "../vb01"); } GameManager::~GameManager() {} /* stateManager = new StateManager(); listener = new EventListener(this); void GameManager::detachBitmapText(AbstractBitmapText *bitmapText) { for (int i = 0; i < bitmapTexts.size(); i++) if (bitmapText == bitmapTexts[i]) { delete bitmapText; bitmapTexts.erase(bitmapTexts.begin() + i); } } void GameManager::detachAllBitmapTexts() { while (bitmapTexts.size() > 0) { delete bitmapTexts[bitmapTexts.size() - 1]; bitmapTexts.pop_back(); } } void GameManager::detachImage(AbstractImage *image) { for (int i = 0; i < images.size(); i++) if (image == images[i]) { delete image; images.erase(images.begin() + i); } } void GameManager::detachAllImages() { while (images.size() > 0) { delete images[images.size() - 1]; images.pop_back(); } } */ void GameManager::update() { listener->update(); stateManager->update(); /* for (BitmapText *b : bitmapTexts) b->update(); for (Image *i : images) i->update(); */ } } }