#include "abstractImage.h" using namespace irr::video; using namespace irr::core; using namespace game::core; namespace game { namespace gui{ AbstractImage::AbstractImage(ITexture *image, vector2d pos, vector2d size) { this->image = image; this->pos = pos; this->size = size; } AbstractImage::~AbstractImage() { } void AbstractImage::update() { irr::video::IVideoDriver *driver = GameManager::getSingleton()->getDevice()->getVideoDriver(); driver->draw2DImage(image, pos); } } }