ProjectileClass = {GUIDED_MISSILE = 0, TORPEDO = 1} projectiles = { projectileClass = { ProjectileClass.GUIDED_MISSILE, ProjectileClass.TORPEDO, }, speed = {.5, .06}, rayLength = {1.25, .75}, pos = {{x = 0, y = 2.44, z = -3.5}, {x = 0, y = -.27, z = 4.6}}, rot = {{w = .707, x = -.707, y = 0, z = 0}, {w = 1, x = 0, y = 0, z = 0}}, damage = {450, 300}, name = { "Guided missile", "Torpedo" }, basePath = { PATH .. "Models/GameObjects/Projectiles/Missiles/", PATH .. "Models/GameObjects/Projectiles/Torpedos/", }, meshPath = { "guidedMissile.xml", "torpedo.xml", }, unitCornerPoints = { { {x = .592, y = -1.3475, z = -.2755}, {x = -.592, y = -1.3475, z = -.2755}, {x = -.592, y = -1.3475, z = .2755}, {x = .592, y = -1.3475, z = .2755}, {x = .592, y = 1.3475, z = -.2755}, {x = -.592, y = 1.3475, z = -.2755}, {x = -.592, y = 1.3475, z = .2755}, {x = .592, y = 1.3475, z = .2755} }, { {x = .1, y = -.796, z = -.1}, {x = -.1, y = -.796, z = -.1}, {x = -.1, y = -.796, z = .1}, {x = .1, y = -.796, z = .1}, {x = .1, y = .796, z = -.1}, {x = -.1, y = .796, z = -.1}, {x = -.1, y = .796, z = .1}, {x = .1, y = .796, z = .1} } } }