#include "offerButton.h" #include "concreteGuiManager.h" #include "activeGameState.h" #include "gameManager.h" #include "tradeOffer.h" #include "player.h" #include "game.h" #include #include namespace battleship{ using namespace std; using namespace vb01; using namespace vb01Gui; using namespace gameBase; OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){} void OfferButton::onClick(){ ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton(); vector textboxes = guiManager->getTextboxes(); int recRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText())); int initRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText())); int recWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText())); int initWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText())); int recRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText())); int initRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText())); StateManager *stateManager = GameManager::getSingleton()->getStateManager(); ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE); Player *mainPlayer = activeState->getPlayer(); Game *game = Game::getSingleton(); game->addTradeOffer(new TradeOffer(mainPlayer, game->getPlayer(playerId), initRef, recRef, initWealth, recWealth, initRes, recRes)); } }