#include #include #include #include #include "map.h" #include "gameManager.h" #include "defConfigs.h" using namespace std; using namespace vb01; namespace battleship{ using namespace configData; Map::Map() { size = Vector2(50, 50); } Map::~Map() { } void Map::update() { } void Map::load() { string path[]{ PATH + "Textures/down.jpg", PATH + "Textures/left.jpg", PATH + "Textures/right.jpg", PATH + "Textures/front.jpg", PATH + "Textures/back.jpg", PATH + "Textures/back.jpg" }; Root *root = Root::getSingleton(); root->createSkybox(path); Quad *quad = new Quad(Vector3(size.x, size.y, 1) * 1, true); Material *mat = new Material(); mat->setTexturingEnabled(true); mat->setLightingEnabled(false); string fr[]{PATH + "Textures/water.jpg"}; Texture *t = new Texture(fr, 1); mat->addDiffuseMap(t); quad->setMaterial(mat); Node *water = new Node(); water->attachMesh(quad); root->getRootNode()->attachChild(water); water->setOrientation(Quaternion(-1.57, Vector3::VEC_I)); Camera *cam = root->getCamera(); cam->setPosition(Vector3(1, 1, 1) * 10); cam->lookAt(Vector3(-1, -1, -1).norm(), Vector3(-1, 1, -1).norm()); } void Map::unload() {} }