#ifndef GAME_OBJECT_FRAME_H #define GAME_OBJECT_FRAME_H #include "gameObject.h" #include #include namespace battleship{ struct GameObjectFrame : public GameObject{ enum Status{PLACEABLE, NOT_PLACEABLE, PLACED}; GameObjectFrame(int i, GameObject::Type t, vb01::Vector3 pos = vb01::Vector3::VEC_ZERO, vb01::Quaternion rot = vb01::Quaternion::QUAT_W) : GameObject(t, i, nullptr, pos, rot) { initModel(false); } ~GameObjectFrame(){} Status status; }; } #endif