#include "util.h" #include "gameManager.h" #include "stateManager.h" #include "guiAppState.h" using namespace battleship; int main() { GameManager *gameManager = GameManager::getSingleton(); gameManager->start(); GuiAppState *state = new GuiAppState(); gameManager->getStateManager()->attachState(state); makeTitlescreenButtons(state); while(true){ gameManager->update(); } return 0; }