for i = 1, #game.players do game.players[i].behaviour = { type = BTNodeType.SEQUENCE, children = { {type = BTNodeType.FUNCTION, func = 'buildFort'}, {type = BTNodeType.FUNCTION, func = 'trainEngineers'}, { type = BTNodeType.PARALLEL, children = { { type = BTNodeType.SEQUENCE, children = { {type = BTNodeType.FUNCTION, func = 'buildHarvester'}, } }, {type = BTNodeType.FUNCTION, func = 'buildRefinery'}, { type = BTNodeType.SEQUENCE, children = { {type = BTNodeType.FUNCTION, func = 'buildExtractor'}, {type = BTNodeType.FUNCTION, func = 'startHarvesting'}, } } } }, { type = BTNodeType.PARALLEL, children = { {type = BTNodeType.FUNCTION, func = 'buildTaskForces'}, { type = BTNodeType.PARALLEL, numMinSuccesses = 2, children = game.players[i]:generateTaskforceActions() }, } }, --[[ ]]-- } } end