#include "garrisonable.h" #include "unit.h" #include namespace battleship{ using namespace vb01; void Garrisonable::update(){ } void Garrisonable::ejectVehicle(int id){ } void Garrisonable::prepareGarrisonSlots(){ for(int i = 0; i < capacity; i++){ Vector2 size = 10 * Vector2::VEC_IJ; Vector2 pos = Vector2(0, 10 * (i)); garrisonSlotBackgrounds.push_back(Unit::createBar(pos, size, Vector4(0, 0, 0, 1))); garrisonSlotForegrounds.push_back(Unit::createBar(pos, size, Vector4(0, 1, 0, 1))); } } }