#ifndef POINT_DEFENSE_H #define POINT_DEFENSE_H #include "structure.h" namespace battleship{ class PointDefense : public Structure{ public: PointDefense(Player*, int, vb01::Vector3, vb01::Quaternion, int, Unit::State); private: vb01::Vector3 turretDir; void attack(Order); void rotateTurret(float); }; } #endif