#ifndef ENGINEER_H #define ENGINEER_H #include #include "vehicle.h" namespace battleship{ class Structure; class Engineer : public Vehicle{ public: Engineer(Player*, int, vb01::Vector3, vb01::Quaternion); void build(Order); private: vb01::s64 lastIncrementTime = 0; int incrementRate = 50; bool canIncrementStructureStatus(){return vb01::getTime() - lastIncrementTime > incrementRate;} }; } #endif