#pragma once #ifndef OPTIONS_BUTTON_H #define OPTIONS_BUTTON_H #include #include "guiAppState.h" #include "gameManager.h" namespace battleship { class OptionsButton : public vb01Gui::Button { public: OptionsButton(vb01::Vector2, vb01::Vector2, std::string, bool); class OkButton : public Button { public: OkButton(); void onClick(); private: GuiAppState *state; }; class DefaultsButton : public Button { public: DefaultsButton(); void onClick(); private: GuiAppState *state; }; class BackButton : public Button { public: BackButton(); void onClick(); private: GuiAppState *state; }; class TabButton : public Button { public: TabButton(vb01::Vector2, vb01::Vector2, std::string); void onClick(); protected: GuiAppState *state; }; class ControlsTab : public TabButton { public: ControlsTab(); void onClick(); }; class MouseTab : public TabButton { public: MouseTab(); void onClick(); private: }; class VideoTab : public TabButton { public: VideoTab(); void onClick(); }; class AudioTab : public TabButton { public: AudioTab(); void onClick(); }; class MultiplayerTab : public TabButton { public: MultiplayerTab(); void onClick(); }; virtual void onClick(); GuiAppState *state; }; } #endif