#pragma once #ifndef GUIDED_MISSILE_DATA_H #define GUIDED_MISSILE_DATA_H #include "projectileData.h" namespace battleship{ namespace projectileData { const vb01::Vector3 guidedMissilePos[unitData::numberOfUnits][6]{ {}, {}, {}, {}, { vb01::Vector3(0.24482, 1.14985, 1.32775), vb01::Vector3(0.24482, 1.14985, 1.62698), vb01::Vector3(0.24482, 1.14985, 1.88017), vb01::Vector3(-0.24482, 1.14985, 1.32775), vb01::Vector3(-0.24482, 1.14985, 1.62698), vb01::Vector3(-0.24482, 1.14985, 1.88017) }, {vb01::Vector3(0.17192, 0.57858, 0.64471), vb01::Vector3(-0.17192, 0.57858, 0.64471)} }; } } #endif