#include "pointDefense.h" #include namespace battleship{ using namespace vb01; using namespace std; using namespace gameBase; PointDefense::PointDefense(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus, Unit::State state) : Structure(player, id, pos, rot, buildStatus, state){} void PointDefense::attack(Order order){ if(!isComplete()) return; Unit::attack(order); } }