#ifndef ENVIRONMENT_H #define ENVIRONMENT_H #include #include "fxManager.h" namespace battleship{ class Environment{ public: enum class Detonation{EXPLOSION, EMP, CRYO}; static Environment* getSingleton(); static void explode(FxManager::Fx*, Detonation, vb01::Vector3, int = 0, float = 0); private: Environment(){} }; } #endif