#include "depthCharge.h" namespace battleship{ using namespace vb01; DepthCharge::DepthCharge(Unit *un, int id, Vector3 pos, Quaternion rot) : Projectile(un, id, pos, rot){} void DepthCharge::update(){ Projectile::update(); if(!remove){ checkSurfaceCollision(true); if(remove) return; checkUnitCollision(); } } }