#pragma once #ifndef DESTROYER_DATA_H #define DESTROYER_DATA_H #include "vesselData.h" namespace battleship{ namespace unitData { const int rateOfDrops[numberOfUnits]{0, 0, 500, 500}; const int reloadRate[numberOfUnits]{0, 0, 2000, 2000}; const int maxDepthCharges[numberOfUnits]{0, 0, 15, 15}; const float maxDepthChargeDropRange[numberOfUnits]{0, 0, 3, 3}; } } #endif