#include #include "torpedo.h" using namespace vb01; namespace battleship{ Torpedo::Torpedo(Unit *unit, Vector3 pos, Vector3 dir, Vector3 left, Vector3 up, int id, int weaponTypeId, int weaponId) : Projectile(unit, nullptr, pos, dir, left, up, id,weaponTypeId,weaponId) {this->damage = 50;} void Torpedo::update() { Projectile::update(); pos = pos + dirVec * speed; node->setPosition(pos); } }