numGui = 5 res = graphics.resolution Size = {x = 100, y = 100} gui = { { pos = {x = res.x - 200, y = res.y - 200}, size = Size, imagePath = '', guiType = GuiType.BUTTON, buttonType = ButtonType.BUILD, trigger = 76, structureId = UnitId.LAND_FACTORY }, { pos = {x = res.x - Size.x - 200, y = res.y - 200}, size = Size, imagePath = '', guiType = GuiType.BUTTON, buttonType = ButtonType.BUILD, trigger = 78, structureId = UnitId.NAVAL_FACTORY }, { pos = {x = res.x - 2 * Size.x - 200, y = res.y - 200}, size = {x = 100, y = 100}, imagePath = '', guiType = GuiType.BUTTON, buttonType = ButtonType.BUILD, trigger = 77, structureId = UnitId.MARKET }, { pos = {x = res.x - 3 * Size.x - 200, y = res.y - 200}, size = Size, imagePath = '', guiType = GuiType.BUTTON, buttonType = ButtonType.BUILD, trigger = 84, structureId = UnitId.LAB }, { pos = {x = res.x - 4 * Size.x - 200, y = res.y - 200}, size = Size, imagePath = '', guiType = GuiType.BUTTON, buttonType = ButtonType.BUILD, trigger = 68, structureId = UnitId.POINT_DEFENSE } }