#include "game.h" #include "player.h" #include "projectile.h" namespace battleship{ static Game *game = nullptr; Game* Game::getSingleton(){ if(!game) game = new Game(); return game; } void Game::update(){ for(Player *p : players) p->update(); for(Projectile *proj : projectiles) proj->update(); } void Game::togglePause(){ } }