#pragma once #ifndef SHELL_H #define SHELL_H #include "gameManager.h" #include "projectile.h" namespace game{ namespace content { class Shell : public Projectile { public: Shell(Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int); ~Shell(){} virtual void update(); protected: s64 initTime; virtual void updateVecs(irr::core::vector3df, float); }; } } #endif