#pragma once #ifndef KEY_H #define KEY_H namespace game{ namespace core{ enum Bind{ LEFT_CLICK, SCROLLING_UP, SCROLLING_DOWN, LEFT, RIGHT, DELETE_CHAR, CAPS_LOCK, SHIFT_CAPS, SPACE, PLUS, MINUS, DEVSTERISK, TOGGLE_MAIN_MENU, HALT, ZOOM_IN, ZOOM_OUT, LOOK_AROUND, DRAG_BOX, DESELECT, LEFT_CONTROL, LEFT_SHIFT, SELECT_PATROL_POINTS, LAUNCH, TOGGLE_SUB, INSTALL_AWM, INSTALL_AAM, GROUP_0, GROUP_1, GROUP_2, GROUP_3, GROUP_4, GROUP_5, GROUP_6, GROUP_7, GROUP_8, GROUP_9, LAST_BIND }; struct Key { Key(Bind,int,bool,bool); Bind bind; int trigger; bool key, pressed, analog, beingUsed; }; } } #endif