#ifndef EVENT_LISTENER #define EVENT_LISTENER #include"GameManager.h" namespace game{ namespace core{ class EventListener : public irr::IEventReceiver { public: EventListener(GameManager*); ~EventListener(); virtual bool OnEvent(const irr::SEvent&); void update(); private: irr::SEvent* event; bool keyEvent = false, mouseEvent = false; GameManager* gameManager; }; } } #endif