resources = { meshPath = { "resource.xml" }, name = { "Resource", }, basePath = { PATH .. 'Models/GameObjects/Resources/' }, unitCornerPoints = { { {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, } }, hitboxOffset = {{x = 0, y = 0, z = 0}} }