gui = { { guiType = GuiType.TEXT, text = 'Statistics', name = 'stat', pos = {x = 850, y = 100, z = 0}, zIndex = 0, scale = 0.5, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Player', name = 'pl', pos = {x = 50, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Vehicles built', name = 'vb', pos = {x = 150, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Vehicles destroyed', name = 'vd', pos = {x = 450, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Vehicles lost', name = 'vl', pos = {x = 850, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Structures built', name = 'sb', pos = {x = 1050, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Structures destroyed', name = 'sd', pos = {x = 1350, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.TEXT, text = 'Structures lost', name = 'sl', pos = {x = 1720, y = 200, z = 0}, zIndex = 0, scale = 0.3, font = 'batang.ttf', fontFirstChar = 0, fontLastChar = 256, color = {x = 1, y = 1, z = 1, w = 1} }, { guiType = GuiType.GUI_RECTANGLE, pos = {x = 100, y = 200, z = 0}, zIndex = 1, size = {x = 600, y = 600}, color = {x = 0, y = 0, z = 1, w = 1} }, { pos = {x = 1700, y = 1000, z = 0}, size = Size, guiType = GuiType.BUTTON, name = 'Back', screen = 'mainMenu.lua', buttonType = ButtonType.BACK } }