#ifndef MAP_EDITOR_BUTTON_H #define MAP_EDITOR_BUTTON_H #include "pfButtonBase.h" #include "gameManager.h" namespace battleship{ class MapEditorButton : public PfButtonBase{ public: MapEditorButton(vb01::Vector3 pos, vb01::Vector2 size) : PfButtonBase(pos, size, "Map editor", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){} void onClick(); private: }; } #endif