#include "player.h" #include using namespace vb01; using namespace gameBase; using namespace std; namespace battleship{ Player::Player(int difficulty, int faction, int id, Vector3 spawnPoint) { this->difficulty = difficulty; this->faction = faction; this->spawnPoint = spawnPoint; this->id = id; LuaManager *lm = LuaManager::getSingleton(); lm->executeCode("players[" + to_string(id + 1) + "] = Player:new({id = " + to_string(id + 1) + "})"); } Player::~Player() { } void Player::update() { LuaManager *lm = LuaManager::getSingleton(); lm->executeCode("players[" + to_string(id + 1) + "]:update()"); for(Unit *u : units) u->update(); } void Player::issueOrder(Order::TYPE type, vector targets, bool append){ Order order; order.type = type; order.targets = targets; for(Unit *u : selectedUnits){ if(append) u->addOrder(order); else u->setOrder(order); } } bool Player::isThisPlayersUnit(Unit *u) { bool foundUnit = false; if (units.size() > 0) { for (int i = 0; i < units.size() && !foundUnit; i++) if (units[i] == u) foundUnit = true; return foundUnit; } else return false; } void Player::deselectUnit(int i){ selectedUnits[i]->toggleSelection(false); selectedUnits.erase(selectedUnits.begin() + i); } void Player::deselectUnits(){ for(Unit *u : selectedUnits) u->toggleSelection(false); selectedUnits.clear(); } }