#include "optionsButton.h" #include "gameManager.h" #include "concreteGuiManager.h" using namespace vb01Gui; using namespace vb01; using namespace std; namespace battleship{ OptionsButton::OptionsButton(Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, separate) {} void OptionsButton::onClick() { ConcreteGuiManager::getSingleton()->readLuaScreenScript("options.lua"); } }