#include "fxManager.h" #include #include #include namespace battleship{ using namespace std; using namespace vb01; using namespace sf; FxManager::Fx::Component::Component(void *c, bool v, s64 dur, vb01::Vector3 p, s64 ot) : comp(c), vfx(v), duration(dur), pos(p), offsetTime(ot) { if(v) ((vb01::Node*)c)->setVisible(false); } FxManager::Fx::Fx(std::vector comps, bool re) : components(comps), reuse(re){ toggleComponents(!re); } void FxManager::Fx::toggleComponents(bool active){ for(Component &component : components){ component.active = active; component.initTime = getTime(); } } static FxManager *fxManager = nullptr; FxManager* FxManager::getSingleton(){ if(!fxManager) fxManager = new FxManager(); return fxManager; } void FxManager::update(){ for(int i = 0; i < fxs.size(); i++){ s64 currTime = getTime(); Fx *fx = fxs[i]; for(int j = 0; j < fx->components.size(); j++){ Fx::Component &comp = fx->components[j]; s64 currTime = getTime(); if(comp.comp && currTime - comp.initTime > comp.offsetTime){ if(comp.active){ if(comp.vfx) ((Node*)comp.comp)->setVisible(true); else ((sf::Sound*)comp.comp)->play(); comp.active = false; comp.initTime = getTime(); } else if(!comp.active && currTime - comp.initTime > comp.duration){ if(fx->reuse){ if(comp.vfx) ((Node*)comp.comp)->setVisible(false); else ((sf::Sound*)comp.comp)->stop(); } else{ destroyFxComponent(i, j); fx->components.erase(fx->components.begin() + j); j--; } } } } if(fx->components.empty()){ delete fx; fxs.erase(fxs.begin() + i); i--; } } } void FxManager::destroyFxComponent(int fid, int cid){ Fx *fx = fxs[fid]; if(fx->components[cid].vfx){ Node *vfxNode = (Node*)fx->components[cid].comp, *parNode = vfxNode->getParent(); parNode->dettachChild(vfxNode); delete vfxNode; } else{ sf::Sound *sfx = (sf::Sound*)fx->components[cid].comp; const sf::SoundBuffer *buffer = sfx->getBuffer(); sfx->stop(); delete sfx; delete buffer; } fx->components[cid].comp = nullptr; } void FxManager::removeFx(Fx *fx){ int id = -1; for(int i = 0; i < fxs.size(); i++) if(fxs[i] == fx){ id = i; break; } for(int i = 0; i < fx->components.size(); i++) destroyFxComponent(id, i); fxs.erase(fxs.begin() + id); delete fx; } }