Commit Graph
106 Commits
Author SHA1 Message Date
devZoGok fdfcacff9a using destination pos offsets for cargo ships 2026-05-13 19:06:02 +03:00
devZoGok c47cf1006b transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
2026-05-13 19:06:02 +03:00
devZoGok c53eb2a022 updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
2026-05-13 19:06:02 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok ad1922fe48 adding depth charges for other anti sub cruisers 2026-01-28 19:12:51 +02:00
devZoGok f70532788a dropping depth charges 2026-01-28 19:12:51 +02:00
devZoGok a5aaf8e30e horizontal aiming constraints 2026-01-12 19:51:56 +02:00
devZoGok 42b4baf99a using weapons' pos instead of unit pos
improved vertical aiming
2026-01-11 16:23:48 +02:00
devZoGok 86b5bf9731 bugfix for crashes when clicking on trade centers or labs 2026-01-02 17:22:56 +02:00
devZoGok b2cf1bb1e0 added colored nodes for newer models 2026-01-02 12:24:31 +02:00
devZoGok 85948f5615 fixed laser VFX placement 2026-01-01 20:31:41 +02:00
devZoGok 1ea3541113 updated muzzle flashes and hitboxes 2026-01-01 19:51:02 +02:00
devZoGok c3b94fdc21 using components for weapons instead of separate nodes 2025-12-06 13:18:02 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok fcd9468edf using a variable number of nodes for unit weapons 2025-11-14 16:16:26 +02:00
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok 41a7e61ab9 bugfix for engineers not hacking 2025-06-23 19:03:44 +03:00
devZoGok e5e0ed0586 removed scout transport weapons table 2025-06-23 16:44:42 +03:00
devZoGok 0a02b1e2b0 updated the water map for testing
using only the horizontal node for point defenses
2025-06-17 18:50:34 +03:00
devZoGok 9743563649 checking if appropriate FX are defined 2025-06-08 11:07:56 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok c101c75b81 EMPs jam units 2025-06-08 08:29:49 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00
devZoGok 10ae54150d map cells can be blocked to become impassible
added ice sheets and icebreakers
2025-06-04 08:40:10 +03:00
devZoGok 3f9c385728 artillery pieces firing missiles 2025-05-31 19:37:31 +03:00
devZoGok 440f147eb2 begun implementing vertical target tracking 2025-05-31 18:42:04 +03:00
devZoGok 5702bc8e82 tank turrets tracking targets 2025-05-31 10:06:44 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 6c77b20306 corrected functionality for resource (un)loading buttons 2025-04-26 12:49:02 +03:00
devZoGok 73c7c3b96f Rearranged active state GUI 2025-04-05 16:41:09 +03:00
devZoGok 9eea473bef placeable unit order buttons
working unit ability buttons
2025-03-31 19:47:05 +03:00
devZoGok 2741423774 unit buttons are loaded from a lua script 2025-03-30 11:58:45 +03:00
devZoGok 8f4e5918c1 updated maps 2024-09-27 18:18:02 +03:00
devZoGok 027dfc2071 quick fixes 2024-07-21 14:45:23 +03:00
devZoGok feb64624ad updated unit selection boxes 2024-07-21 14:28:26 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok 8b23698aae fixed point defense model 2024-06-30 17:15:57 +03:00
devZoGok 50050a5881 updated VFX pos 2024-06-30 15:51:27 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 5b7b7a5d24 added missing file 2024-06-29 11:52:09 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00